设计描述:
文档包括:
word说明书一份,共21页,约6300字
PROE三维版本图纸,一套
目 录
1 绪论 1
2 设计任务 3
3 实体建模 4
3.1 电风扇前盖的设计 4
3.2 电风扇叶片的设计: 5
3.3电风扇后盖的设计 5
3.4电风扇电机罩的设计 6
3.5 电风扇底座的设计 7
3.6 电风扇底座修饰结构的设计 9
4 电风扇的装配设计 10
5 电风扇的机构仿真设计 14
5.1创建驱动器 14
5.2 创建连接 15
5.3 拖动与创建快照 15
5.4 创建运行分析 15
5.5 回放结果并制作媒体播放文件 16
6 结束语 17
致谢 17
参考文献 17
附图 18
摘 要
电风扇是一种常见的家用电器,本文以家庭常用的台式电风扇为例,来详细讲述PRO/E设计电风扇的全过程。
其外形结构较为复杂,如果用传统的CAD绘图软件设计非常困难,PRO/E可以轻松解决这个问题,PRO/E软件具
有很强大的实体造型,曲面造型,虚拟产品装配,工程图生成等功能。本文主要讲述电风扇外型的的实体建
模、电风扇的组件的装配、电风扇的叶片的转动的仿真。设计综合运用了拉伸、扫描、混合、等基本建模方
法;曲面修剪、合并、偏移、曲面替换实体等复杂建模方法;剖面圆顶等高级建模方法;装配的设计方法用
到了无连接口的约束和有连接口的约束;在电风扇的建模设计总体上是采用了有底向上的设计方法,但是有
的组件在设计过程中也采用了由顶向下的设计方法,我们在学习电风扇的建模设计过程中,除了学习建模方
法外,更多是要学习这种模型设计思想。
关键词:电风扇,pro/e,实体建模,装配,运动仿真
BASED ON PRO/E OF THE ELECTRIC DESIGN AND SIMULATION
Abstract
Fanner is a common household appliances, commonly used in this paper, the family desktop fans
as an example, to describe in detail the PRO/E of the whole process of design fans. More
complex structure of its appearance, if the CAD drawing using traditional software design is
very difficult, PRO/E can easily solve this problem, PRO/E software has a powerful solid
modeling, surface modeling, virtual product assembly, engineering and other functions to
generate Fig. This article focuses on the fan shape of the solid modeling, assembly components,
an electric fan, electric wind Rotating fan blades of the simulation. Design of the integrated
use of the stretch, scanning, mixed, and basic modeling method; surface cutting, mergers,
migration, surface replacement of complex entities, such as modeling; profile dome advanced
modeling methods; the design method used in the assembly of non - bound ports and port binding;
modeling in the design of an electric fan on the whole, a bottom-up design methodology, but
some components during the design process has also been adopted by top-down design methodology,
We are fans of modeling in learning the design process, in addition to learning modeling
methods, the more the model is to study design.
Keywords: Fanner, Pro/e, Solid modeling, Assembly, Motion simulation
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